1.4
Bouncy Ball » Devlog
This update is about behavior trees.
Made it so AI can attack players with an animation. A fire will spawn on attack and despawn once unaggroed. AI will walk along the route dedicated to it. It walks turns patrols and runs when going to attack the player, it jogs when investigating a noise. It will run at the player with the intent to attack once it spots them or is damaged by the player.
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Bouncy Ball
Status | Released |
Author | CubicHedgehog |
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